Sigfried: Hello, Zakri. My name is Sigfried. I was the first slayer of the dragon Fafnir. I was born in Norway by a fjord called Jantermasht. My favorite place to visit was the Northwest Sea. I crossed the ocean to visit a queen in Iceland. I wish to speak to you about Ragnarok.
Zak: Hello, I am familiar with your life story, but it has been a long time since I have read it. I have a sword know as the Dragonslayer which was given to me by Fafnir. Do you feel it is appropriate and how do you rate the sword?
Sig: It has awesome power and I, Sigfried, would even hesitate upon its sight if you were my foe in battle.
Zak: Do you think a Valkyrie would beat me if I wielded it and she were using a good sword?
Sig: I think a Valkyrie would hesitate but fight grimly against you and perhaps with good footwork she might disarm you and kill you.
Zak: What about Ragnarok concerns me and does it concern you and I together?
Sig: I do not know if we shall fight together side-by-side in that battle. But you are a godd man and I believe we will fight on the same side and it would be sideous to fight beside you with your excellent reaver.
Zak: Thank you, sir. And for me it will be and honor if we fight together as suggested. Do you have any poetry to share? It is only a ritual when I meet an entity as we have now.
Sig: Ye I have something to write for you to share and I will be proud to have a brilliant psychic as you write it for me.
"He walked alone and fought dragons
And they would pay him tribute to remain living
They would treaty with him and cause less trouble
He is strong but not invincible

He will be wak for a lady who loves him
Yes, and having found her will make her love
And thier loves will be like a fortress
Walling them to protect form dragons her tenderness"
Forgive me for speaking in an odd tense, for my view is extemporal and I see things differently. Yes, I Sigfried was writing of you, K. You shall prosper as you grow to love this man you are with. He will never stop loving you and will do so much hardship and burden that your appreciation is needed.
He is lucky to be right that you will not leave him without cause. But be careful to measure cause against others who have benefitted you. For though Mervyncoll is not perfect he is unfailing in his love and faithfulness. Let him portion his money and know that his plans are to keep you happy for years when you want something for to-day. God bless you, Karen, and godspeed.
And be at peace, Zakri. And be vigilant and diligent and know your enemies will expose weakness. You shall prvail as you persevere patiently.
Zak: Goodbye elder warrior friend.
Sig: Fare thee well to you all. Goodnight.


Ode to Seiji Musashi

The Price is Right:
Evokation of Musashi
The soul stealer.
Rugged. Ripped. Recumbant.
The immaculate blade.
Pearl set hilt.
The devisor, demonizer, haunt:
Punisher of ill-fated twits.
The fire and ice,
The red leaf.
Hiding among the shadows
In nook behind door.
When the door shuts,
The slaughter becomes art.
Not to wound.
Not to show-off.
But to kill quickly.
To repose into the subtle art of mind
Poetry, painting, dancing are all the deign.
Design to enrich.
To sculpt,
To cut away rubble;
Leaving the finely polished stone
To sing forever its lilt.
Thee Master, O Master!
Guide my hands in affinity
So my work is known as the finest.


The Tarrien Bog

Tarrien Bog
By:Zakri Kneebone
Date: (Insert Info Here)
Edited by: nyet

The TARRIEN is...
-An old way of...
--Teaching the youth to spell.
--Seeing the grave.
--Telling a story.
--Making weapons and warriors.
-A clan that seeks complete perfection.
-Forever building a secret cove in the hill...
--Where savage elves of Kelsha can hide from their jailors.
-Seeking more than a crop...
--A bear.
--An eagle.
--A derelict fox.
--A fish with a belly full of row.
--A marra hiding beneath banedread bramble.
--A magical trident made of jade.
-Speaking where...
--Rafts of the abandoned hamlet rot.
--Shards of painted red clay strewn with black beads.

Year Established: The borders with Belniran were informally demarcated in 4E3A, 1991 (2010 BC). The lizard folk have never ventured far beyond the physical confines of the Bog.

Ruler: Graentig Yosh Ishishik
Ruler's Titles: Great Holy High Wizard Lizard, Lord of Ishik, The Fine-seed.

Capital: Hh'tsi

Population: 540,000

Government Type: Confederated Tribalism. Ruling caste is chosen every ten years by a grueling physical challenge of representative members from each of the five major bloodlines. The winner becomes the ruling class for next ten years. Intratribal affairs use the tuath system. There are patriarchs among the family units, each reporting to the tribal King. The King in turn answers to the High King.

Government Stability: Technically unstable since there is constant contention for power, although the current form of government has remained in place for centuries and the current dynasty has ruled for 54 years.

Climate: Subtropical swamp.

Languages: Draconic, Dwarven, Common

Currency: No legal tender or coinage. Some foreign currencies can be acceptable barter.

Technology Level: Dark Ages

Wealth: Poor

Allies & Alliances: Proffyt

Enemies & Rivals: Aytheon, Shattered Lands

Demographics: Lizardmen 96%, Savage Elves 2%, Others 2%

National Colors: Green and white.

Natural Resources and Manufactured Goods: Fish, pottery, clay, fruit, tree sap products, wine, small arms, especially polearms. Potable plant tinctures of benign and malign disposition.

Primary Religion: The most powerful faith is the Order of Light.
Other Religions: List the others here.

Terrain: Swamp

Description: The Tarrien Bog is a like a hot, steamy bowl of onion soup. It consists of a large swollen basin carved from the mountains by a stray comet in the first age. Since that forgotten time the lizardmen have made this their home. Putrid and stagnant water dominates the landscape, though here are a few soggy sand hills that peek out.

Here and there a large bed of stringy pinong reeds float lazily on the surface where a landbound man might dare to lightly tred. Trees have adapted long roots, forming a dizzying, tortured maze of mangroves. Large man-eating fish lay in wait beneath the muddy pools. The essense of raw, natural danger will raise the heckles of the bravest orc.


1) Lake Hableth and the Lower Bogs. The largest single feature 0f the Tarrien Bogs is Lake Hableth in the northwestern corner which forms the border with Tachan and partial borders with Jarrien and Proffyt. It is a crater lake left by a meteorite impact thousands of years before the age of man. The rift opened by the impact makes it incredibly deep for its size. Its deepest point is just miles outside of the crater rim at 2,487 feet. The lake has an average depth of 480 feet. The lake and its contents are the cultural focal point of the Tarrien Bogs. The greatest portion of commercial traffic in and out of the Bogs transits the lake between Hutsi City and Laqueshire, Proffyt.

-1a) Hableth Crater. The soutwestern corner of the lake is occupied by the crater and the encompassing deep. It forms a ring of small islands that are no more than a hundred feet at the highest point. If one dives deep enough the bare meteorite protrudes some distance above the silt which is cleaned away by the clerics of Tuatha Ishik. The igneous extrusions left by the impact form a circular archipelago to which the enormous rafts of Hutsi City are anchored.

-1b) Hutsi City is the only population center in all of the Tarrien Bogs and it exists primarily for the purposes of ritual and trade. Every ten years the Olympiad fills the city for festivities and sporting of the highest levels. The Five Tribes sends its finest athletes to compete in a series of extreme physical challenges culminating in the "Upaniss" or Decathalon. The city becomes the domain of the winner's tribe and thus virtually all trading.

-1c) Hutsi Rivershed is the domain of the winning caste in addition to the tribal lands. It consists of a short river on the mainland and Hableth Crater.

-1d) Grey Yeppin Rivershed is the northernmost of the tribal lands on the lower (northern) portion of the river. Its area stretches from Lake Gissol to Lake Hableth and is centered on the main outlet of Lake Gissol. It is home to the Ishik tribe with the moon-camp at Hishik.

-1e) Green Yeppin Rivershed is just south of the Grey on the southwestern branches of the Yeppin. It is the domain of the Leshik tribe who train the National Guard. The western frontier borders the Shattered Lands and the Guard is frequently assailing incursive bands of goblins and orcs along the border. The area is also home to a relatively large population of swamp trolls which keep the guards busy near campsites. The trolls are territorial and will also attack the incursive goblin forces which makes them barely tolerable.

2) Lake Gissol and the Upper Bogs. The Upper Bogs are home to the lesser tribes. It is considerably more remote because it is surrounded by escarpments. The streams briefly became raging whitewaters and falls as they plummet hundreds of yards into the green abyss 0f the Tarrien Basin. The main rivers here originate in Aytheon where farmers tell their cattle, "make sure you hit a lizard." The Elgaard River crosses the border to become the Arliss and likewise the Hartmouth, the Kalsha.

-2a) Arliss Rivershed: Shinites

-2b) Kalsha Rivershed: Tribe of Wizards and Wanderers

Trees: Blackwood, brumbee, darius, klooshtalt, klooshan, priest plant, stillwater swamp oak, throttle bush.

Vines: Banedread, crawler, kavir, lockhart.

Fungae: Blue dream, cloud, firecap.

Forb: Dream flower, handale fern, indar fern, meadowstar, sallad, silver hair herb, smother stalk.

Grasses: Pinong reed.

Fauna: Kissy Fish, leeches, tree slugs, small carnivores.

Compatible Beast Encounters: Bargdataur, blackorb, drachnid, maer'goth, marra lizard, swamp troll, tarrien swamp bear.

History or Timeline:

( ca. 3500 BC ) - The Great Comet collides with Belandir in the southeastern foothills of the Belniran Mountains. The impact and path of entry leaves a blast zone nearly a thousand miles long and hundreds of miles wide. Over centuries, the remaining basin fills with sediment, creating the current topology of the Tarrien Bog. The event is considered the birth of the race of Lizardmen.

143, 5E3A (1858 BC) - Lizardmen of the Tarien Bog sign a non-aggression pact with the The Five Clans. In reality, this pact is fairly meaningless, as the Dwarves have little or no interest in the swamps, and the Lizardmen have no interest in the cold climes of the Belnirân Mountains.

153, 5E3A (1848 BC) - First Triad War. Lizardmen set traps for Triad battallions staging raids against Belniran from inside Bog territory as well as enslaving the locals. The Triad retaliates, sending a full invasion against them. Many civilians are captured and enslaved.

250, 5E4A (1751 BC) - Dwarves from Belniran sue the Lizardmen for a trade agreement. The dwarves withdraw early when they contract a deadly flu that devastates their homeland.

587, 5E3A (1414 BC) - Raids launched by the Lizardmen of the Tarien Bog are met with stiff resistance by the Five Clans. The raids come as a surprise, and are believed to be in response to raids carried out against the Lizardmen by the Triad, who left evidence behind to point them at the Dwarves.

589, 5E3A (1412 BC) - Lizardman legend Urush leads a victorious retaliatory raid against the Triad securing all lands South of the Arliss River.

1313, 3E4A (5312 AC) The Graentig establishes the Five Tribes Confederation and the current caste structure.

Government: The Lizardmen of the Tarrien Bogs' first concept of international borders or politics was the signing of the Belniran-Tarrien Non-Aggression Pact in 143, 5A4E. The current form of the Five Tribes Confederation was ratified by the Graentig in 1313, 3E4A. The five tribes in order of highest rank are Ishik, Leshik, Renik, Shin and Thepsin.

Every ten years the Olympiad is held and the winning tribe becomes the ruling caste with its tribal lands becoming the seat of power. The current ruling caste is the Ishik Tribe and its tribal elder High King Yosh Ishishik is the official head of state. His duties are High Justice and Minister of State. (By coincidence he also happens to be the Graentig, leader of the Order of Light.) Twice per year all the tribes send their Kings to Hishik to meet the High King and discuss crop reports, trade and issues of high court.

Legal System: The lizardman life revolves around the Games, breeding and trade issues. The legal system is primarily concerned with the suitability of marriage and the training and participation of the games. A pact of marriage is usually temporary: to be exercised for a period of months or years. However marriages must be applied for and approved by a judicial council because of a strong emphasis on perfect progenesis. Geneology and individual attributes are graded and matched by the local judiciary commitee. Sometimes pairs are assigned as mates for a time to take advantage of high pedigree. Geneological records are required to be maintained by each of the tribes. Every tuath keeps the tribal council aware of new births and deaths.

Military: Each tribe is expected to maintain the foreign borders within its territory except during major incursions or invasion. The Leshik tribe maintains an army which is quick to assist with such major threats. It is their dharma as the second highest caste to train and maintain a national guard. The current army guard consists of 4,200 individuals of both sexes divided into eight army battalions and two specialist companies. There are no barracks, so they train on the move.

Economy: Primarily a barter economy nationally. On the international scale, goods are traded almost exclusively to the Esteemed Guild of Bankers Moneylenders and Exchangers (EGBME) of Proffyt for foreign goods and naval protection. There is a central market in Hutsi City where enormous values of goods are traded with the EGBME and wholesale and retail barter dominates.

Social: The most important issue for the Lizardfolk of the Tarrien Bog is breeding. Daily life is all about raising the young to produce better offspring, selection of mates and physical training.

Important People of Note or Heroes: Details description of people that we should know about. Cities of note: Hh'tsi.
Towns of note: none.
Villages of note: The five tribal moon-camps of Shini, Hishik, Renish, Lesho, Thepsa.
Below this point all information is for the top of this file.


Old Man, Old Woman

The Price is Right:
Old man old woman
Hold secrets
Monster buster big laser
Once old secrets pass to man
Old woman say good to all but keep secret to man
Mold money sold honey fold dunny
Rug lug hug shug plug grug
Shud won man hold so many secrets
One day the ancient world shall come front door walking
Place several traps old secrets
Well some day all old good and bad together will take catalysis in present
The one woman you clasp should help hold your gun
Well good man old man and profit man
Come one man
Here hold he the secret
The code to talk all and make understand
Great sword to head of hater
Lord give extra strength
Hold two hands high and crash down on skull of Evil one
Well here comes big one
Don't ask girl to shoot her Demon pet
Take hold extra oats and bring to feed
And foster
Let the dog bite the hand
She will tire of games and take Devil into
Slaughterhouse to euthenize the parasite
Channel 1
Observe the ancient world through a kaleidoscope
Permeate the darkness from within like Rigel burning the world with love drawn from primal source
Pass into another state of being from which energy becomes more energy
Condensing into material form
Geometrically growing into the size of a star
Your solar wind eliminating the transgressors
The fakes
The wish-I-hads
Become the new force
The source of power that others grasp to increase thencefrom
Pack the power into yourself
Becoming intense
Becoming unbearable exploding supernova
Shedding swelling encompassing
Then bow to the source
Bow the the creator and beckon him to bless you
For you have become all and enraptured with his glory and his grace.


Stone and Tea

The philosopher's stone
Has been with me so long
And so strong
That I don't know what to write and pass

I pass that which has little meaning
And bring that which has further being
Beyond my existence
I see few but quibbles
Passing teas and other simples
But know not of their meaning
Nor their quaff
In their ideas lie pebbles of laugh
Laughing at their quibbles and quarry
For simple people only worry
Wonder what might have come
What might have become
May have become half
Because of their needless story
Without needless story
Their apartment would be half
Wood be half
Their n'alf would wither and crush
Under weight its own
It's known, chase and flush
The young girl's cheeks to blush
Let her know your love is unpassing
And love hers to thee is glassing
To brittleness is thrashing
And to bull in shop is crashing

The New S***, Stand Up and B****

The Price is Right:
My gf and I are going out for her 21st bday pretty soon. Can't wait to show her the ropes. I took off work that night just for it. So, I have a couple projects, one is the extremely odd noise I call music. My music name is Dr. Crackenstein. I write instrumental and I'm having a tough time convincing my gf I can produce good rawk because its so wierd. I got her an acoustic geetar for yule and she's finally getting down to learning some dischordia. She wants to remake "Wonderful World", the Ramones version, which I told her is a fuckin cover song anyways (Louie Armstrong). An so I laid all the cords down on my computator which I programmed note by note using Buzz. (see And she wants to learn all the chords for it so I wrote 'em all down and now she's practicing and getting good.